出處:
https://www.pokemongolive.com/en/post/sinnoh-tease/
Changes to Pokémon Effectiveness in Battle
We also wanted to use this opportunity to rebalance in-game battle mechanics.
You may notice some of the following changes in the coming weeks:
考慮到寶可夢的防禦及HP值之間的平衡,我們將會在接下來的這幾週調整寶可夢的CP值
,改善遊戲平衡度
=========================以上中英文版均有======================
英文版細節部分
CP values will be adjusted going forward to improve game balance.
CP的調整將著眼在改進遊戲平衡
HP values will be adjusted to close the gap between high HP Pokémon and
low HP Pokémon.
HP的調整將著眼在"縮小高HP、低HP PM之間的差距"
Pokémon Defense and Stamina values will be retroactively rebalanced,
allowing highly defensive Pokémon to be valuable in battle by outlasting
opponents rather than simply running out the clock.
"outlasting opponents rather than simply running out the clock."
這句...蠻有趣的 我自己選了一個理解方式,看看大家有沒有其他看法
高防禦力目前就是守塔打幸福蛋最有感,其他對戰組合大多時間我都有分出勝負,
不知道這裡指的是哪種情境。
PM的防禦與耐力值將再次被調整,讓高防禦力的PM可以在戰鬥中勝過對手、而非單純
拖到回合結束,來展現高防禦力PM的價值
*本項調整將溯及既往
Defense values have also been slightly retroactively reduced for most
Pokémon. Changes like these will help narrow the gap between Pokém
n with the highest defensive stats and other Pokémon.
整體來說,大部分PM的防禦值都將些微的降低。這項調整是要拉近超高防禦值PM
與其他PM間的差距。
*本項調整將溯及既往
=========================以下中英文版均有======================
Moving forward, you can expect to see further tweaks designed to help
Trainers and their Pokémon reach their full potential. We’re looking
forward to experiencing these changes with you as we explore the world
together! Let’s get out there and GO!
我們希望以上的微調整能讓訓練家和寶可夢發揮最大潛能,並拓展更多可能性。
和我們一起享受這些變化帶來的樂趣、一起去探索嶄新的Pokémon GO世界吧!
—Liz George, Pokémon GO Global Community Manager
以上與大家分享
期待有新氣象
(拜託開放格子上限...)
--
https://www.pokemongolive.com/en/post/sinnoh-tease/
Changes to Pokémon Effectiveness in Battle
We also wanted to use this opportunity to rebalance in-game battle mechanics.
You may notice some of the following changes in the coming weeks:
考慮到寶可夢的防禦及HP值之間的平衡,我們將會在接下來的這幾週調整寶可夢的CP值
,改善遊戲平衡度
=========================以上中英文版均有======================
英文版細節部分
CP values will be adjusted going forward to improve game balance.
CP的調整將著眼在改進遊戲平衡
HP values will be adjusted to close the gap between high HP Pokémon and
low HP Pokémon.
HP的調整將著眼在"縮小高HP、低HP PM之間的差距"
Pokémon Defense and Stamina values will be retroactively rebalanced,
allowing highly defensive Pokémon to be valuable in battle by outlasting
opponents rather than simply running out the clock.
"outlasting opponents rather than simply running out the clock."
這句...蠻有趣的 我自己選了一個理解方式,看看大家有沒有其他看法
高防禦力目前就是守塔打幸福蛋最有感,其他對戰組合大多時間我都有分出勝負,
不知道這裡指的是哪種情境。
PM的防禦與耐力值將再次被調整,讓高防禦力的PM可以在戰鬥中勝過對手、而非單純
拖到回合結束,來展現高防禦力PM的價值
*本項調整將溯及既往
Defense values have also been slightly retroactively reduced for most
Pokémon. Changes like these will help narrow the gap between Pokém
n with the highest defensive stats and other Pokémon.
整體來說,大部分PM的防禦值都將些微的降低。這項調整是要拉近超高防禦值PM
與其他PM間的差距。
*本項調整將溯及既往
=========================以下中英文版均有======================
Moving forward, you can expect to see further tweaks designed to help
Trainers and their Pokémon reach their full potential. We’re looking
forward to experiencing these changes with you as we explore the world
together! Let’s get out there and GO!
我們希望以上的微調整能讓訓練家和寶可夢發揮最大潛能,並拓展更多可能性。
和我們一起享受這些變化帶來的樂趣、一起去探索嶄新的Pokémon GO世界吧!
—Liz George, Pokémon GO Global Community Manager
以上與大家分享
期待有新氣象
(拜託開放格子上限...)
--
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