我昨天剛從國外回來
剛剛安裝了五章
可是 卻連不上去
會發出 咚~ 的一聲
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3003 MHz with 511MB RAM
Video: ASUS RADEON A9550 (6436)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
救命 ><
--
剛剛安裝了五章
可是 卻連不上去
會發出 咚~ 的一聲
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3003 MHz with 511MB RAM
Video: ASUS RADEON A9550 (6436)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
救命 ><
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